

This will start with introducing respawn systems in the game and “deathmatch” style game modes. GAME MODES: Our core game mode, Crown Rush, can be quite unforgiving, so we want to provide players with a variety of formats in terms of activity and match size.

We need to protect newcomers and provide training activities to help them become proficient with the game. ONBOARDING: The game does not currently provide enough time and opportunities for new players to learn and succeed. Currently, it is too hard to aim, track and consistently damage players and eliminate them, especially on consoles. This results in a difficult experience for new players. “ COMBAT COMFORT: We always intended for Hyper Scape to have a high skill ceiling, but it is clear from our data that the floor is also too high. They go on to outline five “pillars” where improvements can be made in an effort to make Hyper Scape a game “everyone can play and enjoy.” A number of these pillars focus on the game’s difficulty and approachability, while other pillars touch upon ways to keep players invested in Hyper Scape. We have more work to do to get there, but our team is fully committed to the challenge.” We also know we didn’t fully meet the high expectations of our players, so we are taking action.
#Hyper scape tracker full
While July’s launch and Open Beta on PC were successful, we were not able to achieve the high expectations we set for ourselves with our full release on console that followed in August. We were thrilled with the response, as millions gave our take on Battle Royale a try, telling us specifically how much they love the movement and fast pace of the game. “Three months ago, we released Hyper Scape to the world. In a blog post, Ubisoft describes the situation as follows: Ubisoft recently noted that the game failed to meet “high expectations” following its August release and recognize they have work to do to get the game where it needs to be. Ubisoft Says Hyper Scape’s August Release Failed To Meet Player Expectations

In it, they acknowledge that even though the July launch and Open Beta on PC were successful, the full console release in August “didn’t fully meet the high expectations of our players” before vowing to take action to help improve Hyper Scape. With this in mind, we want to start off by giving kudos to Ubisoft on their September 30 post. It takes a lot for a developer or publisher to be honest and admit that their game has room for improvement.
